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METHODOLOGY

How the rankings work

Every figure published here can be reproduced by hand from the tables below.

Championship points

points = placement points × field-size factor × sport weight

Each team entry earns points according to where it finished. That figure is then adjusted for how many teams actually competed in the event, so that beating 23 opponents counts for more than beating one — but only within fixed limits, so no event can dominate the table on size alone. Every sport carries a weight of 1.00 unless the organising committee has deliberately set otherwise.

Placement points

Finish Points
1st 100
2nd 75
3rd 60
4th 50
5th 42
6th 36
7th 30
8th 25
9th 21
10th 18
11th 15
12th 13
13th 11
14th 9
15th 8
16th 7
Any lower finish 5

The floor is deliberately not zero. An organisation that travels to the games and fields a team in an event it cannot win has still contributed more than one that stayed away.

Field-size factor

Teams competing Factor
24 or more × 1.30
16 or more × 1.20
12 or more × 1.12
8 or more × 1.05
5 or more × 1.00
4 or more × 0.92
3 or more × 0.85
2 or more × 0.75
Uncontested (1) × 0.50

Counted on teams that actually competed, not on registrations. A team that registered but never played does not inflate anybody's field size and earns no points.

Worked example

A team finishes 3rd in an event with 19 teams competing, in a sport carrying the default weight:

60 (3rd place) × 1.20 (16+ field) × 1.00 (sport weight) = 72.00 points

The same 3rd place in a 4-team event would earn 60 × 0.92 = 55.20 points.

Medals

Gold, silver and bronze go to the top three finishers of each event, subject to a minimum field size so that a two-entry event cannot mint a full podium.

Gold
needs 2+ competing
Silver
needs 2+ competing
Bronze
needs 3+ competing

The medal table is ordered the Olympic way: by golds first, then silvers, then bronzes. One gold outranks any number of silvers — medal totals are never added together.

The tables

Championship Points

Official table Per edition

Each team entry earns points from a fixed placement scale (1st = 100, 2nd = 75, 3rd = 60, and so on down to 5 points for taking part). That figure is multiplied by a field-size factor between 0.50 and 1.30, so beating 27 other teams is worth more than beating 2, and by the sport weight. An organisation total is the sum across all of its entries, plus or minus any jury adjustments.

Medal Table

Per edition

Each event awards gold, silver and bronze to the top three finishers. Organisations are ordered lexicographically: any number of golds outranks any number of silvers, exactly as at the Olympic Games. Ties are broken by total medals, then by fourth-place finishes, then by championship points.

Performance Index

Per edition

Every entry is converted to a percentile: winning an event scores 100, finishing last scores 0, and the rest are spread evenly in between. The index is the average across all entries, so entering more events neither helps nor hurts - only finishing well does. A minimum number of entries is required to qualify, to stop a single lucky result topping the table.

Requires at least 3 qualifying entries.

Participation Breadth

Per edition

Counts the distinct tournaments entered, the distinct sports covered, and that as a percentage of every event on the programme. This rewards organisations that field teams across the whole festival rather than concentrating on a few events.

Efficiency

Per edition

Total championship points divided by the number of events entered. A small organisation that enters four events and reaches three finals ranks above a large one that enters thirty and wins nothing. A minimum entry count applies so that a single event cannot top the table.

Requires at least 3 qualifying entries.

Match Performance

Per edition

Aggregates wins, draws and losses from every match in the match-based events. Ranked by win percentage, counting a draw as a half win, with a minimum number of matches required to qualify. Score-based events such as athletics and choir do not appear here because they are not played head to head.

Requires at least 5 qualifying entries.

Fair Play

Per edition Lower is better

Yellow cards score 1 penalty point and red cards 3, added to any disciplinary penalty imposed by the jury. The lowest total ranks first. Organisations with no matches played are not ranked.

Requires at least 1 qualifying entries.

Momentum

Per edition

Counts only points from events whose results were recorded within the momentum window (three days by default). Intended for the live leaderboard during a games and largely meaningless once an edition is complete.

All-Time Championship Points

All-time

The straight sum of championship points from all completed and ongoing editions. The cumulative career table.

All-Time Medal Table

All-time

Golds, silvers and bronzes summed across all editions and ordered lexicographically, the same rule as the per-edition medal table.

Titles & Dynasties

All-time

Counts the editions in which an organisation finished first overall. Ties are broken by runner-up finishes, then third places, then by the longest streak of consecutive editions won - which is what separates a repeat dynasty from a one-off champion.

Consistency

All-time Lower is better

The mean overall finishing position across every edition entered, shown with the standard deviation so a steady mid-table finisher is distinguishable from one that alternates between winning and last. At least two editions are required to qualify.

Requires at least 2 qualifying entries.

Participation Loyalty

All-time

Counts the total editions in which the organisation entered at least one event, with the current consecutive-appearance streak as the tie-break. Recognises the organisations that show up every single year.

Most Improved

All-time

The change in overall finishing position between an organisation's two most recent editions. A positive figure means places gained. Organisations appearing for the first time have no previous position and are not ranked.